Anglophone East
Explore Anglophone East school communities through detailed 4 km × 4 km block-based digital twin worlds designed for local, place-based learning.
Learning rooted in real communities.
Bring local geography, community studies, history, design, and inquiry learning into a world students can actually explore.
Learning Where We Live – Anglophone East Communities is a collection of school-centred digital worlds created for use with Minecraft Education. Each world recreates approximately 4 km × 4 km (2.5 mi × 2.5 mi) surrounding a real Anglophone East school community in a distinctive blocky digital twin format.
The collection also includes 50 lesson and project ideas designed to help educators immediately put these maps to work across multiple subject areas.
Students can explore familiar roads, neighbourhoods, waterways, public spaces, major buildings, natural features, and community landmarks, then use those environments as the starting point for meaningful classroom learning.
Rather than beginning with an empty Minecraft world, students enter a recognizable representation of a real New Brunswick community. From there, they can investigate how communities are organized, study local geography, identify important infrastructure, explore environmental questions, redesign public spaces, examine transportation networks, propose future developments, create historical interpretations, and imagine how their own communities could evolve.
These worlds are especially suited to Social Studies, Geography, Science, Technology, STEM, ELA, sustainability, community planning, design thinking, and interdisciplinary project-based learning .
Because the environments are based on real geographic data, students can make connections between the digital world and the places around them. The worlds are intentionally presented as educational interpretations rather than exact architectural replicas, allowing students to explore, question, modify, rebuild, and create.
What’s included
- School-community worlds covering Anglophone East school communities
- Approximately 4 km × 4 km of real-world geography surrounding each school
- Roads, terrain, water, buildings, neighbourhoods, and major community features where source data permits
- Ready-to-open world files for use with Minecraft Education
- 50 included lesson and project ideas for using the maps in the classroom
- Opportunities for local inquiry, mapping, planning, sustainability, history, design, and community-based learning
Learning Where We Live turns the communities surrounding New Brunswick schools into interactive learning environments where students can investigate the places they already know while designing the places they want to see next.
Every community is different. Every world creates a new opportunity to explore, question, build, and learn.
Included School Communities
- Anglophone East School District Office
- Arnold H. McLeod School
- Beaverbrook School
- Bernice MacNaughton High School
- Bessborough School
- Birchmount School
- Caledonia Regional High School
- Claude D. Taylor School
- Dorchester Consolidated School
- Edith Cavell School
- Evergreen Park School
- Forest Glen School
- Frank L. Bowser School
- Harrison Trimble High School
- Havelock School
- Hillcrest School
- Hillsborough Elementary School
- Lewisville Middle School
- Lou MacNarin School
- Magnetic Hill School
- Maplehurst Middle School
- Marshview Middle School
- Moncton High School
- Mountain View School
- Northrop Frye School
- Petitcodiac Regional School
- Port Elgin Regional School
- Queen Elizabeth School
- Riverside Consolidated School
- Riverview East School
- Riverview High School
- Riverview Middle School
- Salem Elementary School
- Salisbury Elementary School
- Salisbury Regional School
- Shediac Cape School
- Sunny Brae Middle School
- Tantramar Regional High School
- Wabanaki School
- West Riverview School
For use with Minecraft Education. Jabberwocky AI is not affiliated with, endorsed by, or sponsored by Microsoft, Mojang Studios, or Minecraft Education.